![]() ![]() Routing DAW tracks to Virtual Channels in Console does not bypass the DAW's buffer, so the buffer size must be lowered to reduce this latency.Īlthough the details may vary slightly depending on the DAW you use, the overall setup to send audio from the DAW to Virtual Channels is similar across the board. When playing a virtual instrument in real-time, the DAW's buffer size determines the delay between when you press a key on your MIDI controller and when the virtual instrument actually receives that MIDI note (which causes an audible delay). ![]() Use a lower buffer size when possible (mainly applies to playing virtual instruments in real-time). Routing DAW tracks to Virtual Channels in Console does not bypass any latency caused by the DAW's delay compensation. If one track in the DAW session has a latency-causing plug-in inserted, the DAW will delay the output of all other tracks in the session to match the latency of that track (including the track being sent to the Virtual Channels) in order to keep everything in time. Disable any plug-ins in the DAW session that cause latency (including any UAD plug-ins). For the lowest possible latency when using this method, consider the following: Note that routing DAW tracks to Virtual Channels in Console does not circumvent any latency caused by the DAW's buffer or delay compensation. Using UAD plug-ins directly on the virtual instrument track in the DAW will cause latency that the DAW cannot compensate for in real-time, however routing the virtual instrument track to a Virtual Channel in Console will allow you to apply UAD plug-ins in Console instead which will not incur any noticeable latency. One common use for this configuration would be to setup a discrete low-latency headphone mix with UAD processing - audio can be sent from the DAW into Virtual Channels in Console where UAD plug-ins can be applied, and from there the signal can be sent to a Cue send or output along with the live UAD audio interface input channels to create a custom headphone mix.Īnother use for this configuration would be to play a virtual instrument in real-time through UAD plug-ins while maintaining low latency. This article will guide you through the steps required to configure both your DAW and Console software to send audio from your DAW to Virtual Channels in Console. ![]()
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